 | |  |
| Space Siege | 
enlarge | From: Sega of America Category: Video Games
List Price: $49.99 Buy New: $12.73 You Save: $37.26 (75%)
Buy New/Used from $8.92
Avg. Customer Rating:   (9 reviews) Sales Rank: 6544
Format: Cd-rom Platforms: Windows 2000, Windows Xp ESRB: Teen Media: CD-ROM Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 85222 Model: 85222 UPC: 010086852226 EAN: 0010086852226 ASIN: B0012ZPYQM
Release Date: August 12, 2008 Availability: Usually ships in 1-2 business days
|
| Features:
| | Immersive action role-playing game set in space for sci-fi adventure | | | Multiple gameplay paths; each decision creates surprise twists and turns for great replayability | | | Improve fighting abilities with vast array of cybernetic, armor and weapon upgrades | | | Features help of upgradeable robot companion | | | Up to four players |
|
| Editorial Reviews:
Product Description A game of tactics, combat-heavy action, and decision making, Space Siege is an all-new science fiction themed action-RPG developed by Chris Taylor and Gas Powered Games, the creators of Dungeon Siege I and II and Supreme Commander. During a massive alien attack on Earth, five colony ships attempt to evacuate as many people as possible. Only one of the five colony ships, the Armstrong, escapes intact before Earth is completely obliterated by the aliens. In Space Siege, you take on the role of Seth Walker, a combat engineer aboard the Armstrong. Your objective is to protect the human race from being annihilated by this unknown alien species. Ultimately, you must make a horrific choice: will you sacrifice your humanity to save the human race? At your disposal will be futuristic weapons and armor, cybernetic upgrades and a robotic partner that you can customize and command. Space Siege will feature both single- and multiplayer mission-based gameplay (mixed with tactical combat) that is spread across the vast confines of the Armstrong, along with character-building gameplay elements and a storyline that asks: What does it mean to be human?
Amazon.com The survival of the human race lies entirely in your hands in Space Siege. This action role-playing game from Chris Taylor, the creator of the award-winning Dungeon Siege games, moves you out from the dungeons and into space.You are Seth Walker, a crew member on the Armstrong, the only colony ship to survive a massive alien attack upon Earth. As the aliens descend upon the Armstrong, Walker must fend off the extraterrestrial threat using his wits and weapons. To help his cause, he can choose to augment his body with a variety of cybernetic upgrades available throughout the Armstrong - but with each mechanical improvement, he becomes more machine than man. In this spectacular sci-fi adventure, will you risk your own humanity to save the human race?With multiple gameplay paths, it's easy to get lost in the immersive futuristic sci-fi environment. Each decision you make will affect both the gameplay and the story, creating surprise twists and turns and great replay-ability. You can improve Seth's fighting abilities with a vast array of cybernetic, armor, and weapon upgrades.You're not completely alone in this fight -- your constant robot companion, HR-V, will help you in your battles with the alien enemy. And like you, HR-V can also be upgraded to deal massive damage and help you out in a variety of other ways. Up to four players can take part in the epic Space Siege battles, allowing for a variety of cooperative approaches to combat.
|
| Customer Reviews: Read 4 more reviews...
  Pretty, but pretty dull too September 14, 2008 3 out of 3 found this review helpful
Set aboard a space ship over-run with aliens. You, with the help of a trusty robot assistant, go around the ship undertaking tasks and blasting aliens. So far so good, but there is where it all falls down. While this is quite good to look at, it is very very dull, and while it tries to be innovative but ends up being a top down shooter with some RPG elements. You can upgrade your weapons from the bits you bit around or that are dropped by the aliens you slaughter and you can upgrade yourself into some sort of cybernaut. It should mean something but it doesn't. What actually happens is rather tedious and the game lacks any level of tension or challenge. You follow your missions, you kill aliens, you die occasionally but then you regenerate a little way back and carry on. Dull, dull, dull. Reminded me a lot of Shadowgrounds which was better and didn't pretend to be something it wasn't. Probably best avoided or waiting until you can get it for a budget price (trust me, it won't be long!)
  Nice little game with an interesting story line... August 30, 2008 0 out of 1 found this review helpful
I like others thought the game was was too damn short... and because of that... I didn't like the price either....
but this game had some really nice stuff going for it... I liked the fact that there was not an inventory like you have in traditional RPGs... I have never been that convenced that carring around a pile of crap from one end of a dungeon to the other was that convincing of an idea... I know (as I am an old time D&D fan that the concept of hughe inventories is an old RPG idea) but it was never very realistic... and even Gary Gygax had said it was just a game mechanic because the couldn't think of anything better at the time. Hellgate London I think hit on the way it should really be done by having lockers... certainly a do able thing to have a 'stash' somewhere instead of a backpack.
The story line in this one I think was much improved from previous 'Siege' titles... It had that Alien, 2001, kinda feel to it... the environs were I think well thought too, after all a star ship is going to have a lot of repetive landscapeing is it not? So it all fit in my opinion... What I hope happens with this game is that they expand on the idea... I would love to see all this put into more of a 'privateer' kinda of thing where you not just explore the insides of one star ship of various kinds of environs have shoot outs, blade battles, missions to complete and clues to uncover. Done right this could be a great corner stone to start a long line of cool games to come.
  RUNNING IN CIRCLES IN THE DUNGEONS OF SPACE... August 26, 2008 5 out of 5 found this review helpful
If truth be told, being a huge fan of the original Dungeon Siege, I was more eager to play SPACE SIEGE than any other game this summer. Hyped as the next creation of Chris Taylor and Gas Powered Games (both of DS fame), this was supposed to be the space age answer to the upcoming Diablo III. Well, all hell broke loose, that's for sure...
The story is tissue thin but this would not have been a real problem (after all, DS with its "simple peasant rising to the challenge to save the land" story was hardly...Shakespeare), if the game were to give immersion a chance. It does not. One never forgets that he is playing a video game. And the moment he might be caught in the action, the awkward controls will bring him back. I haven't seen such bad camera placement and panning ever since Neverwinter Nights 2.
Graphics is where SS shines: creative and clear details everywhere. Environmental design is not: after a short while the next corridor looks exactly like all the previous ones. And gives off the feeling of running in circles. The game sounds are nothing to brag about either. The explosions and weapon discharges are well done, whereas the background music is good but nowhere near DS standards (I still use THAT theme as a ringtone).
There is no looting fun either. Dead enemies drop generic components which can be used to buy (equally generic) upgrades. No sets to complete, no unique items to find, no specially crafted weapons or armor to buy. As the game progresses cybernetic augmentations get available but as the in-game NTCs keep pointing out, there are added in expense to your character's humanity.
As to its length, it goes like the old Woody Allen joke on an elderly couple complaining about their rest home food: "oye, it is awful!", "I know - and such small portions".
Bottom line: if you expect a DUNGEON SIEGE in a futuristic setting you, well, that game is not out yet. Lacking an inventory and a class system, SS is hardly a cRPG; it is rather an isometric ThirdPerson shooter, similar to Shadowgrounds - Survivor or Alien Shooter: Vengeance. And because these last two games do not pretend to be something they are not, in the end they are more enjoyable. If in the market for a space cRPG, try Space Hack instead.
A disappointment.
  Short but sweet game August 19, 2008 This game is short.....but I have not finished that many RPG's anyhow, so getting to through the end and then going back and playing through the two alternate paths gave me around 20 hours of gameplay - which is perfect! There are some extremely funny PDA's you pick up along the way and the game seems like a parody of every Sci-fi game/movie out there....seems that the critics don't pick up on this....think Starship Troopers! Lots of improvements could have been made to this game....but in the end it was fun and that's all that mattered to me!
  Fun game - but a joke on length August 19, 2008 8 out of 9 found this review helpful
The game can seriously be finished in 10 hours or less. There's no challenge, no big twists and the ending is a joke.
Words just fail to describe how crappy this is. There's no replayability in it either, cuz in the end, it doesn't matter if you're a cyborg or a full human; wether you join Pilot or fight against him: cuz the end encounters are exactly the same.
Extremely disappointed in this game. Wait for a few months when the game is $20 bucks; then it might be worth it.
|
|
|
 Powered by Associate-O-Matic
|  | |